In a recent interview with MuggleNet, Arthur Parsons gave some new information on what will be coming in the SDCC confirmed LEGO Dimensions Hermoine Fun Pack. According to Arthur, the build that will come with the Fun Pack is a brick-built Hippogriff which can be rebuilt into two other creatures. One of the rebuild is an Owl and the other is possibly Hermoine’s cat, Crookshanks but that is not confirmed.
There’s no word on release date yet but it’ll most likely be next year in Wave 7.5 or Wave 8. Head on over to Mugglenet in the link above to hear their interview with Arthur.
Thanks to Jeremy B. for the heads up.
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That’s one thing I _really_ miss from Year 1, when they played out info on what was going to be released prior to Wave 1, but once the Starter Sets hit the shelves, we had a full list of everything due out in the first year and which waves they were due out in. Now I’m stuck waiting on Raven to finish up one mission and one world, and I don’t even know what the minifig looks like, much less any indication of when I can expect it (besides “not this year”). And besides that, I really want to buy a couple extras just for the minifigs.
Anyways, does anyone else find it odd that out of all three of the Harry Potter minifigs we’ve seen confirmation for, all three got vehicles that would have best been paired up with Harry Potter? I mean, the flying car would have worked better with Ron, but there’s no Ron that we’ve heard of. But the train? Not really something anyone would ever associate with Voldemort. The Hippogriff? It’s not a bad match for Hermione, but Harry and Sirius are the only people I can recall who actually rode Buckbeak.
What is Raven needed for? I haven’t played any of Year 2 yet.
Yeah, I noticed that about the vehicles in the HP team pack. However, I think the hippogriff is a good vehicle for Hermione. I mean, what else would she have? BTW, she did ride Buckbeak in the 3rd Harry Potter movie/book.
Does she? Never read any of the books and I’ve only watched the movie 3-4 times I think.
Anyways, Raven has a unique ability using large purple walls (against a minifig, it looks comparable in size to either 10×10 or 12×12 studs) with a ring of white glyphs as a portal from Point A to Point B. Functionally, it’s no different from the Small hatches, the drain grates, LEGO Batman 3’s swamp patches, or any other “interact with Point A to appear at Point B and vice versa” puzzles. But according to the blue hint stone that pops up nearby, Raven is the _only_ character with that ability, where the Small hatches date all the way back to LSW1, the drain grate came from Plastic Man in LEGO Batman 3 (and they just bumped from 1 to 3 Dimensions characters that can currently traverse the grates), and two characters had the ability to use the swamp patches in LB3.
But I have no problem with that. It’s a single ability that’s limited to a single character, and it doesn’t pop up all that often (seriously, 79 minikits and 7 rescue characters from missions, and around 140 more gold bricks from adventure worlds that _don’t_ require Raven’s ability to access). Compare that to the Feigbusters characters. Abby Yates can be switched to any of the other three Feigbusters girls. All four of these characters have one absolutely unique ability, even though some of them are just using the same basic proton pack that the guys used over 30 years ago. Abby’s unique ability is Charge, which looks and functions almost indistinguishably from the Electricity ability that at least three other characters (Jay, ACU trooper, and Joker) have access to. She also has the new Intelligence ability…but so do all three of the other Feigbusters (including the subway worker). They couldn’t hand out an ability like that without giving it to some Year 1 characters, but only Doc Brown and The Doctor got it. Venkman can likewise switch into any of the other three real Ghostbusters, but not one of those four got Intelligence. Gandalf did not get Intelligence. The World’s Greatest Detective did not get Intelligence. The Feigbusters all got the ability to Trap built in (no need for Venkman’s Ghost Trap anymore), which kinda makes sense for purposes of not simply repeating similar gear with similar characters, but it makes it so that anytime you have to hit a Boss or Sub-Boss ghost three times to defeat them, you can only use the guys on the third attack. The first two times, you can’t even lock onto the ghost to try to shoot it, and waving the beam over the ghost doesn’t nothing.